Griftlands switch
Griftlands isn’t only about making the right choices but it’s also about the choices you didn’t make. Havaria is a futuristic sci-fi dystopia that is filled with all kinds of different races and alien life forms that gives the world personality. Making friends and doing jobs is done by viewing a 3/4 aerial view of Havaria, which is minimal but looks great and is easy to navigate even on controller. On your second character you play as a former spy who has now turned to freelance work and is exploring the world of Grout Bog. Especially when you have three characters who explore different lands with different people. Throw in the randomness of typical deck builders with different hands during battle and negotiations and you are looking at very different runs based on new choices you will make. The big difference between others in the genre is that Griftlands takes RPG elements and during each run gives you the option to make different choices, choose different paths of violence, make different friends with different results. The backstory that we have been introduced to before touching any controls builds a solid foundation for what lies ahead. This is the beginning of where Griftlands begins to carve out its own identity. You start out going to see an old friend who can send you in the direction of people who need work done from a bounty hunter such as yourself. You need to make some friends and grease some wheels first. You can’t just get straight to work since you're new.
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You only have one thing in mind, eliminate Kashio, the debt broker who sold you in the first place to labor on another planet.
![griftlands switch griftlands switch](https://www.switch-actu.fr/wp-content/uploads/2020/10/Switch_Griftlands_Hero-600x234.png)
You start out as Sal, the first of three characters, a bounty hunter who has returned home after ten years to her old home of Havaria. It quickly becomes apparent that there is something else going on under the surface with RPG elements and rogue-like tendencies. If you weren’t aware that Griftlands was a rogue-like, you could easily assume that it was just a deck builder. Even better, within the first 48 hours, you will know if the game has done enough to get its hooks into you whether or not you are going to come back, because we both know that if we don’t return or want to return to the game in the first two days, we likely aren’t coming back after that In the first 48 minutes of a game, you should be able to know enough about the visuals of the game, the story, the mechanics, the gameplay loop and many other things.